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A social cognition perspective on human--computer trust. The effect of perceived[...]
4. Results
4.1. Perceived Warmth and Competence
3. Materials and Methods
3.1. Task: Cooperative Game Play
3.2. Cooperation Involving Social Interaction
3.3. Manipulations: Selfishness (Warmth) and Puzzle Competence (Competence)
3.4. Ethics Statement
3.5. Participants
3.6. Tasks
3.6.1. Task 1: Puzzle Game
3.6.2. Task 2: Behavioral Trust Game (Give-Some Dilemma)
3.7. Design
3.8. Measurement
3.9. Procedure
4. Results
4.1. Perceived Warmth and Competence
4.2. Behavioral Trust and Perceived Trustworthiness
5. Discussion
Author Contributions
Funding
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A social cognition perspective on human--computer trust. The effect of perceived warmth and competence on trust in decision-making with computers
Entstehung
2018
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