Stein, Niklas; Bremer, Gianni; Lappe, Markus: Eye Tracking-based LSTM for Locomotion Prediction in VR
Inhalt
- Related Previous Work
- Scope of this Study
- Methods
- Participants
- Materials
- Eye Tracking Procedure and Questionnaires
- Tasks and Virtual Rooms
- Search Room - Free Exploration
- Transition Corridor - Curved Path
- Obstacle Room - Straight Path and Obstacle Avoidance
- Data
- Prediction Model
- Results
- Evaluation of Eye Tracking Stability
- Overall Quality of Prediction
- Analysis of the Different Rooms
- Dependence of Eye-Tracking Benefit on Locomotor and Gaze Behavior
- Questionnaires
- Discussion
- Quality of Eye Tracking in VR
- Gaze and Locomotor Behavior in VR
- Use of Eye Tracking for Prediction
- Possible Application Scenarios
- Limitations
- Conclusion
- Declaration of Conflicting Interests
- Funding
