Betzing, Jan Hendrik: Digitalization of High Street Retail : Design, Development, and Evaluation of a Multi-sided Digital Community Platform. 2019
Inhalt
- Preface
- Acknowledgements
- List of Figures
- List of Tables
- List of Abbreviations
- Part A
- Exposition
- Appendix
- Problem Statement and Research Objective
- Research Methodology and Design
- Structure of the Dissertation
- Research Background
- Co-Creation of Value in the High Street Ecosystem
- Customer Experience and the Customer Journey
- Multi-sided Digital Platforms
- Design of a Multi-sided Community Platform for High Streets
- Demonstration and Evaluation
- Expository Instantiation
- IT Artifact Evaluation
- Fulfillment of Requirements
- Prospects for a Virtual High Street Community
- Closure
- Part B
- Interaktive, digitale Einkaufserlebnisse in Innenstädten
- Einkaufserlebnisse in Innenstädten im Wandel
- Digitale Technologien für den Einzelhandel
- Digitale Einkaufserlebnisse
- Der innerstädtische Marktplatz als mobile Plattform
- Zusammenfassung und Ausblick
- New Service Development Through Action Design Research in Joint Research Projects
- Introduction
- Research Background
- NSD Through ADR in Joint Research Projects
- The CrowdStrom Case: a Joint Research Project
- Step 1: Ramp-up and Proposal Development
- Step 2: Early Conception Phase
- Step 3: (Actual) Research & Development
- Step 4: Dissemination
- Demonstrative Application of the Meta-Framework
- Discussion, Implications & Reflections
- Conclusion
- Eliciting Customer Preferences for Shopping Companion Apps: A Service Quality Approach
- In-store Technologies in the Retail Servicescape
- Introduction
- Research Background
- Research Method
- Digital Capabilities of In-store Technology
- Digital Capabilities in the Shopper-focused Decision Calculus
- Discussion and Conclusion
- Mirroring E-service for Brick and Mortar Retail: An Assessment and Survey
- Introduction
- Theoretical Background
- Mirroring E-Service Touchpoints for Brick and Mortar Retail
- Assessment of Mirrored E-Service Touchpoints
- Discussion, Limitations, and Future Research
- Conclusion
- Design Principles for Co-Creating Digital Customer Experience in High Street Retail
- Introduction
- Research Background
- Digital Customer Experience in High Street Retail
- Design Principles for Digital Customer Experience Creation
- Conclusion
- Data-driven Customer Journey Mapping in Local High Streets: A Domain-specific Modeling Language
- Introduction
- Research Background
- Research Method
- A DSML for Online-Offline Customer Journeys
- Demonstration of Utility and Evaluation of Form and Function
- Conceptual Comparison to Related Modeling Approaches
- Contribution, Limitations, and Outlook
- The Impact of Transparency on Mobile Privacy Decision Making
- Introduction
- Research Background
- Transparency of Personal Data Processing Practices
- EU General Data Protection Regulation
- Mobile Privacy Decision Making
- Method
- Results
- Discussion
- Conclusion
- Appendix
- Designing Multi-sided Community Platforms for Local High Street Retail
- Introduction
- Research Background
- Co-Creation of Customer Experience in Service Ecosystems
- (Multi-sided) Platforms
- Virtual Communities in Retail
- Research Method
- Design and Implementation of the Community Platform
- Multi-sided Community Platforms for Local High Street Retail
- Contribution and Outlook
- Beacon-based Customer Tracking across the High Street: Perspectives for Location-based Smart Services in Retail
- Motivation
- Research Background
- Multi-sided Community Platforms in High Street Retail
- Location-based Customer Analytics and Advertising
- Research Approach
- Customer Data Collection
- Analytical Perspectives on Spatio-temporal Customer Data
- Demonstration
- Discussion
- Conclusion and Outlook
- Privacy-friendly User Location Tracking with Smart Devices: The BeaT Prototype
- Quantifying the Impact of Geospatial Recommendations: A Field Experiment in High Street Retail
- Introduction
- Theoretical Background
- Research Approach
- Geo-Recommendations in High Street Retail
- Digitalization of the High Street Ecosystem
- Field Experiment with an Instantiated Geo-Recommendation System
- Conclusion
- One Plug at a Time — Designing a Peer-to-Peer Sharing Service for Charging Electric Vehicles
- Infrastructures for Electric Vehicle Charging
- Research Approach
- The CrowdStrom Business Model and Prototype
- Evaluation and Outlook
- Customer Participation in Virtual Communities for Local High Streets
- References
