Valkov, Dimitar: Multi touch interaction with stereoscopically rendered 3D objects. 20.2.2014
Inhalt
- Abstract
- Acknowledgements
- Introduction
- Understanding 3D Touch
- Understanding Touch
- Problems when Touching Parallaxes
- Design Paradigms for 3D Touch
- Touching Parallaxes
- Design Implications
- Current Limitations and Future Work
- Imperceptible Motions
- Perceptual Illusions for 3D Touch Interaction
- User Interaction States
- Manipulation Techniques
- Scene Shifts while Moving toward the Surface
- Object Shifts during Touch
- Application space
- Manipulation of Stereoscopic Objects
- Experiment: Discrimination of Object Shifts with the Scaled Shift Technique
- Generalized Scaled Shift Technique
- Experiment: Discrimination of Object Shifts with the Generalized Scaled Shift Technique.
- General Discussion and Design Implications
- Discrimination of Stereoscopic Depth
- Experiment: Discrimination of Stereoscopic Depth in Large Stereoscopic Display Environments
- Experiment: Discrimination of Stereoscopic Depth in Desktop Environments
- Discussion
- Conclusion
- Object Attracting Shift
- Designing Interfaces with Scaled Shifts
- Object Attracting Shift Technique
- Preliminary User Evaluation
- Limitations and Design Implications
- Multi-Touch supported Navigation in Virtual Environments
- Interaction with Stereoscopic Objects beyond the "Shallow" Depth
- Navigation in Virtual Environments
- Implementation of a Virtual Human-Transport Vehicle
- Preliminary Evaluation
- Conclusion and Future Work
- The VINS Framework
- Design Challenges for the Interactive Graphics Frameworks
- Related Systems
- Shared Interaction Space
- Implementation of the VINS Framework
- Initial Feedback
- Conclusion
- Conclusions and Future Work
- Bibliography
