Lambers, Martin: Selected topics in interactive computer graphics. 2021
Inhalt
- Contents
- Introduction
- Mappings between the Sphere and Planar Surfaces
- Simulation of Time-Of-Flight Sensors
- Complementary Work and Related Topics
- Conclusion
- Bibliography
- Publications
- Interactive Creation of Perceptually Uniform Color Maps
- Distortion Optimized Spherical Cube Mapping for Discrete Global Grid Systems
- Survey of Cube Mapping Methods in Interactive Computer Graphics
- Fast Motion Estimation for Field Sequential Imaging: Survey and Benchmark
- Realistic Lens Distortion Rendering
- Robust Range Camera Pose Estimation for Mobile Online Scene Reconstruction
- Quantified, Interactive Simulation of AMCW ToF Camera including Multipath Effects
- Mappings between sphere, disc, and square
- Lowering the entry barrier for students programming Virtual Reality applications
- Comparison Of Spherical Cube Map Projections Used In Planet-Sized Terrain Rendering
- Simulation of Time-of-Flight Sensors for Evaluation of Chip Layout Variants
- Ground Truth for Evaluating Time of Flight Imaging
- Real-time 3D Reconstruction in Dynamic Scenes using Point-based Fusion
- User Interface for Volume Rendering in Virtual Reality Environments
- Ellipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Data
- Structural Performance Evaluation of Curvilinear Structure Detection Algorithms with Application to Retinal Vessel Segmentation
- A stereoscopic movie player with real-time content adaptation to the display geometry
