Stevens, Gunnar: Understanding and designing appropriation infrastructures : artifacts as boundary objects in the continuous software development. 2009
Inhalt
- Abstract
- Content
- 1 Introduction
- 1.1 Practical objective: Supporting distributed evolution
- 1.2 Research approach: Reflective technology development
- 1.3 Theoretical objective: Appropriation in distributed evolution
- 1.4 Outline of major concepts
- 1.5 Outline
- 2 The evolution of the idea of continuous development
- 2.1 Software Engineering: From the ‘pleasantness’ problem to the ‘alwaysunder construction’ principle
- 2.2 End User Development (EUD): opening the black box of the use context
- 2.3 Appropriation Research: making sense of software as a cultural artifact
- 3 Dialectic origins of appropriation work
- 3.1 Origins of the concept of appropriation
- 3.2 Mediating sensuality and sociality
- 3.3 Appropriation and alienation as analytic categories
- 3.4 Summary
- 4 Software artifacts as boundary objects
- 4.1 Origins of the concept of boundary objects
- 4.2 Expressive quality of artifacts as a boundary objects
- 4.3 Social quality of artifacts as boundary objects
- 4.4 Political quality of artifacts as a boundary objects
- 5 Appropriation Infrastructures
- 5.1 Direct Manipulation of the artifact present-at-hand
- 5.2 Support cooperative reflection in action
- 5.3 Interweave the Design Context in the Use Context
- 5.4 Modular software architecture for Appropriation Infrastructure
- 6 Design study
- 6.1 Evolvability of the socio-material environment
- 6.2 Collaboration among users
- 6.3 Collaboration between Users and Developers
- 6.4 Evaluation
- 7 Conclusion
- 8 Literature
- 1 Appendix: Publications on Appropriation Infrastructure
