Cuntz, Nicolas: Real-time particle systems and their application to flow visualization. 2009
Inhalt
- Acknowledgments
- Abstract
- Zusammenfassung
- Contents
- Prologue
- Introduction
- Real-time Particle Fluids
- Smoothed Quantity Accumulation
- Scattering Particle Contributions
- Algorithmic Concept
- Separating the Viscosity Force
- Surface Rendering
- Boundary Treatment
- Evaluation
- Particle Index Accumulation
- Real-time Particle Level Sets
- Grid Advection vs. Particle Motion
- Fast Hierarchical Distance Transforms
- GPU-based Particle Level Sets
- Prior Work
- Data Structures
- Level Set Reinitialization
- Particle Reseeding
- Setting a Particle's Radius
- Level Set Advection and Particle Tracing
- Level Set Correction
- Evaluation
- Examples
- Real-time Flow Visualization
- Particle-based Climate Flow Visualization
- The Typhoon Data Set
- Requirements and Motivation
- Prior Work
- The Data Flow Until Visualization
- Non-uniform Grids
- Asynchronous Data Transfer
- Height Field Rendering
- Particle Tracing
- Rendering Particles and Shadows
- Evaluation
- Time-Adaptive Flow Lines
- Flow Lines and their Challenges
- Prior Work
- Stream, Path and Streak Lines
- Line Construction
- Flow Data Set Storage and Synchronization
- Flow Data Sets Exceeding GPU Memory
- Line Storage and Rendering
- Evaluation
- Flow Volumes Based on Particle Level Sets
- Flow Volumes and the Problem of Dye Advection
- Prior Work
- Flow Volume Construction
- Rendering
- Evaluation
- Virtual Reality Support
- Epilogue
- Bibliography
- Index
