Todt, Severin Sönke: Real-time rendering and acquisition of spherical light fields. 2009
Inhalt
- Abstract
- Zusammenfassung
- Contents
- List of Figures
- List of Tables
- List of Code Samples
- 1 Introduction
- 2 Related Work
- 2.1 The Plenoptic Function
- 2.2 The Light Field
- 2.3 Light Field Acquisition
- 2.4 Light Field Classification
- 2.5 Survey of Light Field Rendering Approaches
- 2.6 Conclusion
- 3 Spherical Light Field Parametrization with Per-Pixel Depth
- 3.1 Spherical Camera Space Parametrization
- 3.2 Parabolic Image Space Parametrization
- 3.3 Geometric Representation
- 3.4 Sampling Analysis
- 3.5 Storage Efficiency and Light Field Compression
- 3.6 Conclusion
- 4 Spherical Light Field Rendering with Per-PixelDepth
- 4.1 Spherical Light Field Rendering
- 4.2 Iterative Refinement
- 4.3 Raycasting Approach
- 4.4 Level of Detail for Light Field Rendering
- 4.5 Progressive Light Field Rendering
- 4.6 Conclusion
- 5 Acquisition of Spherical Light Fields with Per-Pixel Depth
- 5.1 Light Field Acquisition from Physical Objects
- 5.2 Light Field Generation from Synthetic Scenes
- 5.3 Conclusion
- 6 Conclusion and Future Work
- A Appendix
- Bibliography
