Pätzold, Martin: Graphical models and simulation for THz-imaging. 2017
Inhalt
- Abstract
- Zusammenfassung
- Contents
- List of Figures
- List of Tables
- 1 Introduction
- 2 Fundamentals
- 3 Sparse Voxel Trees
- 3.1 Motivation
- 3.2 Concept for THz Simulations
- 3.3 Data Structure
- 3.3.1 Related Work
- 3.3.2 Generalization of SVOs to SVTs
- 3.3.3 Attribute Compression
- 3.3.4 Memory Consumption
- 3.4 Voxelization
- 3.4.1 Overview
- 3.4.2 Related Work
- 3.4.3 Algorithm Overview
- 3.4.4 Triangle Stream Processing
- 3.4.5 Voxel Stream Processing
- 3.4.6 Results
- 3.5 Rendering
- 3.5.1 Overview
- 3.5.2 Related Work
- 3.5.3 Algorithm Overview
- 3.5.4 Ray Traversal
- 3.5.5 Optimizations
- 3.5.6 Results
- 3.6 Summary
- 4 Simulation of Wave Effects
- 4.1 Motivation
- 4.2 Overview of Simulation Methods
- 4.3 Related Work
- 4.4 Main Influences on a THz Simulation
- 4.5 THz Simulations
- 4.6 Summary
- 5 Description of THz Imaging Systems
- 5.1 Motivation
- 5.2 Hybrid 3D Scanning System
- 5.2.1 System
- 5.2.2 Configuration
- 5.2.3 Geometrical Calibration
- 5.2.4 Reconstruction on GPU
- 5.2.5 3D Image Generation
- 5.3 Pixelwise Scanning System
- 5.4 Summary
- 6 Conclusion
- Bibliography
