Wobrock, Dennis: Combined analysis of Electroencephalography and eyetracking to create new windows into cognitive human-machine interaction. 2022
Inhalt
- Declaration of Authorship
- Abstract
- Acknowledgements
- Introduction
- Inspecting Human-Machine Interaction
- Choosing Biosignals for HMI
- Creating A Brain-Computer Interface
- Defining The BCI's Goals
- BCI Transposability
- Accessing Relevant Information
- Event-related Potentials
- Methods for Event-related Potential Analysis
- Required Methods
- Accessing Single-Trial ERP Properties
- Synchronizing Modalities
- System Summary So Far
- Applying This BCI To Interaction
- BCI Objectives during Interaction
- The Most Common Interaction : Visual Searches
- Study One : Materials and Methods
- Study One : Data Analysis
- Methods for Interface Evaluation
- General Difficulty via Eyetracking (GDET)
- Stable Peak Property Quantification (SPPQ)
- Segment Frequency Bands Analysis (SFBA)
- Examining the Methods
- Expanding the Methods to Natural Interactions
- Objectives for Natural Interaction
- Emulating Natural Interaction in a Laboratory Setting
- Study Two : Materials and Methods
- Study Two : Data Analysis
- Adapting our Methods
- Transposing the GDET, SPPQ and SFBA Methods
- Comparing Perceptions of Individual Objects
- User-dependent Potential Variance (UdPV)
- State of the BCI
- Exploring the Methods in Changing Interactions
- Objectives in Changing Interaction Tasks
- Clutter in Natural Interactions
- Study Three : Materials and Methods
- Study Three : Data Analysis
- Validating our Methods
- Validating GDET, SPPQ and SFBA in Changing Interactions
- Investigating Task difficulties with Our Setup
- Transposing the UdPV Method
- Conclusions Regarding the State of the BCI
- Discussion of the BCI and Findings of the Studies
- BCI Transposability
- BCI Utility
- Difficulties Relating to Individual Scene Elements
- Difficulties Relating to Entire Scenes
- Difficulties Relating to the Task
- Difficulties Relating to User Strategies
- Expanding on BCI Insights
- Conclusion and Perspectives
- Study Two : Scene Stimuli
- Study Three : Scene Stimuli
- Algorithm MatLab Code
- Bibliography
