Kipp, Andreas: Integration and evaluation of a gaming situation for long-term human-robot interaction: playing a game of pairs with Flobi using contextual knowledge. 2015
Inhalt
- Title Page
- Acknowledgments
- Abstract
- Contents
- List of Tables
- List of Figures
- 1 Introduction
- 1.1 The SoziRob Project - Robots as Social Companions
- 1.2 Long-Term Motivation: Keeping the Game Interesting
- 1.3 Thesis Prospect
- 2 Related Work
- 2.1 Long-Term Human-Robot Interaction
- 2.2 Memory for HRI: Remembering Events and Interactions
- 2.3 Interaction Scenario: Playing Games with a Robot
- 2.4 Summary
- 3 Long-Term Interaction in an Isolation Study
- 3.1 Game-Play Definition for the Interaction
- 3.2 Implementation of the Scenario
- 3.2.1 Control Engine: Modeling the Interaction
- 3.2.2 Dialog Component
- 3.2.3 Vision-Components for Card Handling
- 3.2.4 Game Card Handler Component
- 3.2.5 Emotion-Control for the Facial Expression of the Robot
- 3.3 Evaluation for the SoziRob Study
- 3.3.1 Study Design of the Interaction
- 3.3.2 Questionnaire Design for the Interaction
- 3.3.3 Data Collection and Logging
- 3.3.4 Results
- 3.4 Discussion
- 3.5 Summary
- 4 Long-Term Interaction with Contextual Knowledge
- 4.1 Extensions Made for the Gaming Interaction
- 4.1.1 The Context Manager Component
- 4.1.2 Enhancements for the Game-Control Component
- 4.1.3 Enhancements to the Dialog System
- 4.1.4 Enhancement for the Head-Control Component
- 4.1.5 Remote Control for the Scenario
- 4.2 Evaluation of the Scenario Extensions
- 4.2.1 Setup for the Remote Control Condition
- 4.2.2 Questionnaire Design
- 4.2.3 Indices for Questionnaire Items
- 4.2.4 Results for the Evaluation
- 4.2.5 Social Perception
- 4.2.6 Robotic Support
- 4.2.7 Ratings on Gaming
- 4.2.8 Ratings on Engagement
- 4.2.9 Video-Analysis of the Interaction
- 4.3 Discussion
- 4.4 Summary
- 5 Conclusion
- 6 Perspective
- Bibliography
- A Appendix
