Bovermann, Till: Tangible auditory interfaces : combining auditory displays and tangible interfaces. 2009
Inhalt
- Introduction
- Interfacing Digital Content with Auditory and Physical Devices
- Data and its Central Role in Digital Environments
- Examples for Common Data Domains
- Formal Definitions
- The Artificial Separation of Data and Algorithms
- Data Processing
- Exploratory Data Analysis
- Interfacing Humans with Computers
- Observation and Analysis of Human Action in Real-life Situations
- Historical Considerations
- Research in Human Computer Interaction and Interaction Design
- Graphical User Interfaces
- Alternative Approaches
- Methods for Interface Evaluation
- Tangible Interfaces
- What are Tangible Interfaces?
- Tools and Technologies utilised by Tangible Interfaces
- Analysis and Classification
- Crafting the Digital -- Towards a Theory of Tangible Interface Design
- Turning Observations into Design Strategies
- Utilising Features of Tangible Objects for Interface Design
- The Level of Abstraction in Tangible Interfaces
- Equivalents of Canvas, Point, Line, and Shape in Tangible Interfaces
- Surface and Space -- Canvasses for Tangible Interfaces
- Grains -- Tangible Points in Space
- Sticks -- Tangible Lines and Arrows
- Plates -- Tangible Shapes
- Artefacts -- Tangible Three-Dimensional Objects
- Conclusion
- Information Displays
- Display Types
- Visual Displays
- Auditory Displays and Sonification
- Sound Synthesis Techniques for Auditory Displays
- The Importance of Multi-Modal Displays
- Tangible Auditory Interfaces
- Systems Incorporating Tangible Auditory Interfaces
- Overview
- Applications
- MoveSound
- State of the Art -- Spatialisation Controls in Digital Audio Workstations
- Motivation
- Setup
- Level of Abstraction
- MoveSound's Technical Aspects
- A Qualitative Analysis of user Action by Means of MoveSound
- Conclusion
- ChopStix
- Reim
- Usage Scenarios
- Related Work
- Level of Abstraction
- Implementation
- Reim-based Applications
- WetterReim Case Study
- Conclusion
- AudioDB
- Tangible Data Scanning
- JugglingSounds
- Related Work
- Design Decisions
- Observations
- Systematic for Realtime Display Types
- Implications for JugglingSounds
- Setup
- Sound Design Considerations
- Sonification Design
- Sonification Designs for Swinging
- Technical Aspects
- Conclusion
- Durcheinander
- Discussion of the Presented Applications
- Software and Hardware Frameworks
- Conclusion
- Appendix
- Bibliography
