











Are we all disfluent in our own special way and should dialogue systems also be?
In: Elektronische Sprachsignalverarbeitung (ESSV) 2016, Jg. 81, S. 168-1742016
Hesitation Processing Analysis Using Continuous Mouse-Tracking and Gamification
In: Elektronische Sprachsignalverarbeitung 2020. Tagungsband der 31. Konferenz., Jg. 95, S. 85-922020
Knock-Knock! Who's There? The Laughter-Enhanced Virtual Real-Estate Agent
In: Elektronische Sprachsignalverarbeitung 2021. Tagungsband der 32. Konferenz., Jg. 99, S. 281-2882021

Embodied communication in humans and machines - A research agenda
In: Artificial Intelligence Review, Jg. 24 H. 3-4, S. 517-5222005


